/* This notice must be untouched at all times.

wz_jsgraphics.js    v. 3.03
The latest version is available at
http://www.walterzorn.com
or http://www.devira.com
or http://www.walterzorn.de

Copyright (c) 2002-2004 Walter Zorn. All rights reserved.
Created 3. 11. 2002 by Walter Zorn (Web: http://www.walterzorn.com )
Last modified: 28. 1. 2008

Performance optimizations for Internet Explorer
by Thomas Frank and John Holdsworth.
fillPolygon method implemented by Matthieu Haller.

High Performance JavaScript Graphics Library.
Provides methods
- to draw lines, rectangles, ellipses, polygons
	with specifiable line thickness,
- to fill rectangles, polygons, ellipses and arcs
- to draw text.
NOTE: Operations, functions and branching have rather been optimized
to efficiency and speed than to shortness of source code.

LICENSE: LGPL

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License (LGPL) as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA,
or see http://www.gnu.org/copyleft/lesser.html
*/

/*
Modified to make use only of drawPolygon function (and necessary supporting functions)
by deleting unused functions and commenting out function calls in setStroke(). 10/1/08 caf
*/

var jg_ok, jg_ie, jg_fast, jg_dom, jg_moz;


function _chkDHTM(x, i)
{
	x = document.body || null;
	jg_ie = x && typeof x.insertAdjacentHTML != "undefined" && document.createElement;
	jg_dom = (x && !jg_ie &&
		typeof x.appendChild != "undefined" &&
		typeof document.createRange != "undefined" &&
		typeof (i = document.createRange()).setStartBefore != "undefined" &&
		typeof i.createContextualFragment != "undefined");
	jg_fast = jg_ie && document.all && !window.opera;
	jg_moz = jg_dom && typeof x.style.MozOpacity != "undefined";
	jg_ok = !!(jg_ie || jg_dom);
}

function _pntCnvDom()
{
	var x = this.wnd.document.createRange();
	x.setStartBefore(this.cnv);
	x = x.createContextualFragment(jg_fast? this._htmRpc() : this.htm);
	if(this.cnv) this.cnv.appendChild(x);
	this.htm = "";
}

function _pntCnvIe()
{
	if(this.cnv) this.cnv.insertAdjacentHTML("BeforeEnd", jg_fast? this._htmRpc() : this.htm);
	this.htm = "";
}

function _pntDoc()
{
	this.wnd.document.write(jg_fast? this._htmRpc() : this.htm);
	this.htm = '';
}

function _pntN()
{
	;
}

function _mkDiv(x, y, w, h)
{
	this.htm += '<div style="position:absolute;'+
		'left:' + x + 'px;'+
		'top:' + y + 'px;'+
		'width:' + w + 'px;'+
		'height:' + h + 'px;'+
		'clip:rect(0,'+w+'px,'+h+'px,0);'+
		'background-color:' + this.color +
		(!jg_moz? ';overflow:hidden' : '')+
		';"><\/div>';
}

function _mkDivIe(x, y, w, h)
{
	this.htm += '%%'+this.color+';'+x+';'+y+';'+w+';'+h+';';
}

function _mkDivPrt(x, y, w, h)
{
	this.htm += '<div style="position:absolute;'+
		'border-left:' + w + 'px solid ' + this.color + ';'+
		'left:' + x + 'px;'+
		'top:' + y + 'px;'+
		'width:0px;'+
		'height:' + h + 'px;'+
		'clip:rect(0,'+w+'px,'+h+'px,0);'+
		'background-color:' + this.color +
		(!jg_moz? ';overflow:hidden' : '')+
		';"><\/div>';
}

var _regex =  /%%([^;]+);([^;]+);([^;]+);([^;]+);([^;]+);/g;
function _htmRpc()
{
	return this.htm.replace(
		_regex,
		'<div style="overflow:hidden;position:absolute;background-color:'+
		'$1;left:$2;top:$3;width:$4;height:$5"></div>\n');
}

function _htmPrtRpc()
{
	return this.htm.replace(
		_regex,
		'<div style="overflow:hidden;position:absolute;background-color:'+
		'$1;left:$2;top:$3;width:$4;height:$5;border-left:$4px solid $1"></div>\n');
}

function _mkLin(x1, y1, x2, y2)
{
	if(x1 > x2)
	{
		var _x2 = x2;
		var _y2 = y2;
		x2 = x1;
		y2 = y1;
		x1 = _x2;
		y1 = _y2;
	}
	var dx = x2-x1, dy = Math.abs(y2-y1),
	x = x1, y = y1,
	yIncr = (y1 > y2)? -1 : 1;

	if(dx >= dy)
	{
		var pr = dy<<1,
		pru = pr - (dx<<1),
		p = pr-dx,
		ox = x;
		while(dx > 0)
		{--dx;
			++x;
			if(p > 0)
			{
				this._mkDiv(ox, y, x-ox, 1);
				y += yIncr;
				p += pru;
				ox = x;
			}
			else p += pr;
		}
		this._mkDiv(ox, y, x2-ox+1, 1);
	}

	else
	{
		var pr = dx<<1,
		pru = pr - (dy<<1),
		p = pr-dy,
		oy = y;
		if(y2 <= y1)
		{
			while(dy > 0)
			{--dy;
				if(p > 0)
				{
					this._mkDiv(x++, y, 1, oy-y+1);
					y += yIncr;
					p += pru;
					oy = y;
				}
				else
				{
					y += yIncr;
					p += pr;
				}
			}
			this._mkDiv(x2, y2, 1, oy-y2+1);
		}
		else
		{
			while(dy > 0)
			{--dy;
				y += yIncr;
				if(p > 0)
				{
					this._mkDiv(x++, oy, 1, y-oy);
					p += pru;
					oy = y;
				}
				else p += pr;
			}
			this._mkDiv(x2, oy, 1, y2-oy+1);
		}
	}
}

function _mkLin2D(x1, y1, x2, y2)
{
	if(x1 > x2)
	{
		var _x2 = x2;
		var _y2 = y2;
		x2 = x1;
		y2 = y1;
		x1 = _x2;
		y1 = _y2;
	}
	var dx = x2-x1, dy = Math.abs(y2-y1),
	x = x1, y = y1,
	yIncr = (y1 > y2)? -1 : 1;

	var s = this.stroke;
	if(dx >= dy)
	{
		if(dx > 0 && s-3 > 0)
		{
			var _s = (s*dx*Math.sqrt(1+dy*dy/(dx*dx))-dx-(s>>1)*dy) / dx;
			_s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
		}
		else var _s = s;
		var ad = Math.ceil(s/2);

		var pr = dy<<1,
		pru = pr - (dx<<1),
		p = pr-dx,
		ox = x;
		while(dx > 0)
		{--dx;
			++x;
			if(p > 0)
			{
				this._mkDiv(ox, y, x-ox+ad, _s);
				y += yIncr;
				p += pru;
				ox = x;
			}
			else p += pr;
		}
		this._mkDiv(ox, y, x2-ox+ad+1, _s);
	}

	else
	{
		if(s-3 > 0)
		{
			var _s = (s*dy*Math.sqrt(1+dx*dx/(dy*dy))-(s>>1)*dx-dy) / dy;
			_s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
		}
		else var _s = s;
		var ad = Math.round(s/2);

		var pr = dx<<1,
		pru = pr - (dy<<1),
		p = pr-dy,
		oy = y;
		if(y2 <= y1)
		{
			++ad;
			while(dy > 0)
			{--dy;
				if(p > 0)
				{
					this._mkDiv(x++, y, _s, oy-y+ad);
					y += yIncr;
					p += pru;
					oy = y;
				}
				else
				{
					y += yIncr;
					p += pr;
				}
			}
			this._mkDiv(x2, y2, _s, oy-y2+ad);
		}
		else
		{
			while(dy > 0)
			{--dy;
				y += yIncr;
				if(p > 0)
				{
					this._mkDiv(x++, oy, _s, y-oy+ad);
					p += pru;
					oy = y;
				}
				else p += pr;
			}
			this._mkDiv(x2, oy, _s, y2-oy+ad+1);
		}
	}
}

function _mkLinDott(x1, y1, x2, y2)
{
	if(x1 > x2)
	{
		var _x2 = x2;
		var _y2 = y2;
		x2 = x1;
		y2 = y1;
		x1 = _x2;
		y1 = _y2;
	}
	var dx = x2-x1, dy = Math.abs(y2-y1),
	x = x1, y = y1,
	yIncr = (y1 > y2)? -1 : 1,
	drw = true;
	if(dx >= dy)
	{
		var pr = dy<<1,
		pru = pr - (dx<<1),
		p = pr-dx;
		while(dx > 0)
		{--dx;
			if(drw) this._mkDiv(x, y, 1, 1);
			drw = !drw;
			if(p > 0)
			{
				y += yIncr;
				p += pru;
			}
			else p += pr;
			++x;
		}
	}
	else
	{
		var pr = dx<<1,
		pru = pr - (dy<<1),
		p = pr-dy;
		while(dy > 0)
		{--dy;
			if(drw) this._mkDiv(x, y, 1, 1);
			drw = !drw;
			y += yIncr;
			if(p > 0)
			{
				++x;
				p += pru;
			}
			else p += pr;
		}
	}
	if(drw) this._mkDiv(x, y, 1, 1);
}

function jsgFont()
{
	this.PLAIN = 'font-weight:normal;';
	this.BOLD = 'font-weight:bold;';
	this.ITALIC = 'font-style:italic;';
	this.ITALIC_BOLD = this.ITALIC + this.BOLD;
	this.BOLD_ITALIC = this.ITALIC_BOLD;
}
var Font = new jsgFont();

function jsgStroke()
{
	this.DOTTED = -1;
}
var Stroke = new jsgStroke();

function jsGraphics(cnv, wnd)
{
	this.setColor = function(x)
	{
		this.color = x.toLowerCase();
	};

	this.setStroke = function(x)
	{
		this.stroke = x;
		if(!(x+1))
		{
			this.drawLine = _mkLinDott;
//			this._mkOv = _mkOvDott;
//			this.drawRect = _mkRectDott;
		}
		else if(x-1 > 0)
		{
			this.drawLine = _mkLin2D;
//			this._mkOv = _mkOv2D;
//			this.drawRect = _mkRect;
		}
		else
		{
			this.drawLine = _mkLin;
//			this._mkOv = _mkOv;
//			this.drawRect = _mkRect;
		}
	};

	this.setPrintable = function(arg)
	{
		this.printable = arg;
		if(jg_fast)
		{
			this._mkDiv = _mkDivIe;
			this._htmRpc = arg? _htmPrtRpc : _htmRpc;
		}
		else this._mkDiv = arg? _mkDivPrt : _mkDiv;
	};

	this.setFont = function(fam, sz, sty)
	{
		this.ftFam = fam;
		this.ftSz = sz;
		this.ftSty = sty || Font.PLAIN;
	};

	this.drawPolyline = this.drawPolyLine = function(x, y)
	{
		for (var i=x.length - 1; i;)
		{--i;
			this.drawLine(x[i], y[i], x[i+1], y[i+1]);
		}
	};

	this.drawPolygon = function(x, y)
	{
		this.drawPolyline(x, y);
		this.drawLine(x[x.length-1], y[x.length-1], x[0], y[0]);
	};

	this.clear = function()
	{
		this.htm = "";
		if(this.cnv) this.cnv.innerHTML = "";
	};

	this.setStroke(1);
	this.setFont("verdana,geneva,helvetica,sans-serif", "12px", Font.PLAIN);
	this.color = "#000000";
	this.htm = "";
	this.wnd = wnd || window;

	if(!jg_ok) _chkDHTM();
	if(jg_ok)
	{
		if(cnv)
		{
			if(typeof(cnv) == "string")
				this.cont = document.all? (this.wnd.document.all[cnv] || null)
					: document.getElementById? (this.wnd.document.getElementById(cnv) || null)
					: null;
			else if(cnv == window.document)
				this.cont = document.getElementsByTagName("body")[0];
			// If cnv is a direct reference to a canvas DOM node
			// (option suggested by Andreas Luleich)
			else this.cont = cnv;
			// Create new canvas inside container DIV. Thus the drawing and clearing
			// methods won't interfere with the container's inner html.
			// Solution suggested by Vladimir.
			this.cnv = this.wnd.document.createElement("div");
			this.cnv.style.fontSize=0;
			this.cont.appendChild(this.cnv);
			this.paint = jg_dom? _pntCnvDom : _pntCnvIe;
		}
		else
			this.paint = _pntDoc;
	}
	else
		this.paint = _pntN;

	this.setPrintable(false);
}

